| REGLAGES VIDEOS - Nvidia | |
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+21Selmak OBT_FireAngel Nerpa OBT~Blacksheep OBT~warfou OBT~cade F/JG300_Ice NNGC1-Pascal nacy _12F_Indy OBT~Acro EFG_Togno OBT~Gix Mike_Sky OBT~Miguel21® LAL_Wolf OBT~Psycho OBT~Midair EFG_Fried OBT~Mikmak OBT~Vil_coyote 25 participants |
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Auteur | Message |
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EFG_Togno
Messages : 3 Date d'inscription : 25/09/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mer 26 Sep - 18:21 | |
| Oui FXAA disable.
Pour ma part en fait c'est déjà comme le screen "après" de base, donc pas de différence visible.
Je m'attendais à voir une amélioration au niveau des montants de la cabine (c'est surtout là que c'est bof), mais non. | |
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Mike_Sky
Messages : 72 Date d'inscription : 22/03/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Ven 28 Sep - 17:50 | |
| Probable que l'installation ne soit pas correcte, Togno, la différence de visuel est flagrante...
Dernière édition par Mike_Sky le Ven 28 Sep - 20:10, édité 1 fois | |
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OBT~Gix
Messages : 441 Date d'inscription : 25/06/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Ven 28 Sep - 18:25 | |
| Déjà qu'il voit pas les contacts | |
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Mike_Sky
Messages : 72 Date d'inscription : 22/03/2012
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
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EFG_Togno
Messages : 3 Date d'inscription : 25/09/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Dim 30 Sep - 18:22 | |
| L'installation est bonne.
Je vois l'activation au niveau des polices du "tchat", mais niveau qualité visuelle... Je ne note pas de changement.
On verra pour la visibilité des contacts, pas encore assez voler avec pour un éventuelle changement. Par contre je vois un petit peu mieux les bateaux avec lesquels j'avais un peu de mal avant. | |
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OBT~Acro
Messages : 1655 Date d'inscription : 20/06/2008 Age : 52 Localisation : Sancerre, centre du monde
| Sujet: Re: REGLAGES VIDEOS - Nvidia Lun 7 Jan - 0:34 | |
| Merci je viens de tout réinstaller, manque encore deux trois trucs genre le zoom progressif..; | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Sam 23 Fév - 18:28 | |
| A la demande de Nero, voici les réglages que j'utilise actuellement : J'ai notamment baissé ma résolution. De 1920x1200 je suis passé à 1680x1050, ce qui me permet de gagner en moyenne 10 fps. Mon driver Nvidia est le 310.70. Ma config: intel I7 2600k, ASUS GTX 560Ti, 8 Go de ram, Windows 7 pro 64 bits Mes fps sur le track "The Black Death" (90 premières secondes) L'aspect esthétique : | |
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OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Ven 10 Jan - 13:14 | |
| Mik? Tu pourrais nous donner le gain en FPS avec ta nouvelle carte GTX770 "pas chère..." ? Histoire qu'on se fasse une idée ??? Merkiiiiiiiiiiii beaucoup | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Sam 11 Jan - 17:31 | |
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OBT~Gix
Messages : 441 Date d'inscription : 25/06/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Sam 11 Jan - 17:39 | |
| Tu le fais comment le bench ? Tu restes en vue intérieure ? J'imagine que la vue influence... | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
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OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Sam 11 Jan - 18:11 | |
| Merki tout plein pour le tps que tu y as passé, en gros, tu as gagné 10fps, c'est léger pour la bête de carte graphique qu'est la 770, non? Par contre, les valeurs basses, qui au début de Cliff était de 15fps, tu les relève à presque 30 ... cool Gix, il s'agit d'un track (enregistrement) de The black death, que tout le monde à dans le dossier "record" , tu laisses les vues par défaut, la communauté le test pendant environ 10s, il me semble qu'il faut utiliser FRAPS pour relever les valeurs et faire le graphique.
Dernière édition par OBT~Miguel21 le Dim 12 Jan - 13:12, édité 1 fois | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Dim 12 Jan - 13:07 | |
| Pour ma part je fait un enregistrement des fps avec fraps pendant les 90 première secondes | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Dim 12 Jan - 13:19 | |
| - OBT~Miguel21 a écrit:
- Merki tout plein pour le tps que tu y as passé, en gros, tu as gagné 10fps, c'est léger pour la bête de carte graphique qu'est la 770, non?
Les réglages dans le jeu sont différent de ce que j'avais avec la GTX 560 Ti. Avec des réglages équivalents tu passes de 43 fps avec la GTX 560 Ti à 63 fps avec la GTX 770 soit 50 % de fps en plus. Je trouve que c'est plutôt pas mal comme gain. | |
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OBT~Gix
Messages : 441 Date d'inscription : 25/06/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Dim 12 Jan - 14:54 | |
| Sur mon i7 920 (ancienne génération de proc) + GTX 670 en 1920 : 28 fps moyen Sur mon i7 3770 GTX 680 en 1680 : 51 fps moyen
Ça semble cohérent. A noter après qqs tests que jouer sur les réglages secondaires (j'entends hors résolution et niveau de détails) affecte peu les fps.
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_12F_Indy
Messages : 18 Date d'inscription : 20/08/2008 Age : 58
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mar 14 Jan - 15:23 | |
| Bonjour à tous,
J'aimerais savoir si le premier post de ce sujet est toujours d'actualité depuis le MOD Team Fusion 4.0 ? Notamment les fichiers "SMAA_il-2_sturmovik_cliffs_of_dover.zip" ?
A bientôt, Indy _________________ Action This Day | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mar 14 Jan - 19:30 | |
| Salut Indy, Je te conseille d'utiliser plutôt SweetFx. J'en parle dans cette discussion au post du Dim 11 Nov - 19:51 Voici les réglages que j'utilise actuellement: - Code:
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/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 0 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
/*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.05 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 32 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 25 // [0 to 100] Determines the percent of antialiasing to apply to corners.
// -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
/*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 1.0 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 23.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 1.5 //[0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom
/*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.30 //[0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.87 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
/*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.20 //[0.0 to 1.0] #define TechniPower 10.0 //[0.0 to 8.0] #define redNegativeAmount 0.80 //[0.0 to 1.0] #define greenNegativeAmount 1.00 //[0.0 to 1.0] #define blueNegativeAmount 0.50 //[0.0 to 1.0]
/*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 //[1.0 to 15.0] #define Green 8.0 //[1.0 to 15.0] #define Blue 8.0 //[1.0 to 15.0]
#define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC 0.36 //[0.6 to 0.2] #define GreenC 0.36 //[0.6 to 0.2] #define BlueC 0.34 //[0.6 to 0.2]
#define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.
/*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(0.400000, 0.400000, 0.400000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.200, 1.200, 1.200) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.950, 0.950, 0.950) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
/*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.15 //[0.00 to 2.00] Adjust midtones
#define Exposure 0.01 //[-1.00 to 1.00] Adjust exposure
#define Saturation 0.0000 //[-1.00 to 1.00] Adjust saturation
#define Bleach 0.25 //[0.00 to 1.00] Brightens the shadows and fades the colors
#define Defog 0.055 //[0.00 to 1.00] How much of the color tint to remove #define FogColor float3(0.30, 0.30, 0.40) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
/*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
/*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast 0.00 //[-1.0 to 1.0] The amount of contrast you want
// -- Advanced curve settings -- #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.
/*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image
/*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.
/*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section.
//Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space.
/*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Dim 16 Mar - 14:26 | |
| Je viens de mettre à jour mon driver Nvidia (332.21 -> 335.23) et j'obtiens une grosse amélioration de fps: (enregistrement des fps avec fraps sur les 90 premières secondes du track "the black death") | |
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OBT~Psycho
Messages : 955 Date d'inscription : 03/06/2008 Age : 39 Localisation : Cité Ardente (Liège)
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mar 18 Mar - 17:35 | |
| petit test de cet aprem :
drivers 334.89
moyenne : 48.8
max : 60
min : 30
drivers 335.23
moyenne : 48.8
max : 60
min : 29
sur une GTX570 avec un I72600k en réso 1680x1050 | |
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OBT~Psycho
Messages : 955 Date d'inscription : 03/06/2008 Age : 39 Localisation : Cité Ardente (Liège)
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mer 19 Mar - 18:27 | |
| test avec le nouveau patch 4.3 :
moyenne : 44,5
min : 30
max : 60
une légère baisse de la fluidité. j'ai par ailleurs l'AA du jeu sur 4, je ne sais pas si ça influe, il faut que je teste encore.
mais ça reste vachement plus que jouable et c'est du bonheur pour les yeux | |
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OBT~Gix
Messages : 441 Date d'inscription : 25/06/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mer 19 Mar - 19:05 | |
| Plus de SFX juste x8 et carte laisse le jeu gérer. Je trouve très réalistes les nouvelles couleurs et surtout la ligne d'horizon (sur mission Miguel) | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Mer 19 Mar - 19:58 | |
| Avec le patch TF 4.3 je passe de 58 fps à 57 fps en moyenne | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: REGLAGES VIDEOS - Nvidia Sam 5 Avr - 21:31 | |
| A la demande de Nacy et Flappie, voici mes réglages pour Clodo: Config : I7 2600k, 8 Go de ram, GTX 770 2Go, Windows 7 64 pro. J'utilise SweetFX Réglages jeu: Réglages Nvidia: Version driver Nvidia: Réglages SweetFX : - Code:
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/*-----------------------------------------------------------. / Choose effects / '-----------------------------------------------------------*/
// Set to 1 for ON or 0 for OFF #define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines. #define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_BLOOM 0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping) #define USE_TONEMAP 1 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping) #define USE_VIBRANCE 0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves. #define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image. #define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts. #define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette) #define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.
/*-----------------------------------------------------------. / SMAA Anti-aliasing settings / '-----------------------------------------------------------*/
#define SMAA_THRESHOLD 0.05 // [0.05 to 0.20] Edge detection threshold #define SMAA_MAX_SEARCH_STEPS 32 // [0 to 98] Determines the radius SMAA will search for aliased edges #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges #define SMAA_CORNER_ROUNDING 25 // [0 to 100] Determines the percent of antialiasing to apply to corners.
// -- Advanced SMAA settings -- #define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.
/*-----------------------------------------------------------. / LumaSharpen settings / '-----------------------------------------------------------*/ // -- Sharpening -- #define sharp_strength 1.0 // [0.10 to 3.00] Strength of the sharpening #define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings -- #define pattern 2 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern. // I designed the pattern for offset_bias 1.0, but feel free to experiment.
// -- Debug sharpening settings -- #define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)
/*-----------------------------------------------------------. / Bloom settings / '-----------------------------------------------------------*/ #define BloomThreshold 23.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't. #define BloomPower 1.5 //[0.0000 to 8.0000] Strength of the bloom #define BloomWidth 0.0142 //[0.0000 to 1.0000] Width of the bloom
/*-----------------------------------------------------------. / HDR settings / '-----------------------------------------------------------*/ #define HDRPower 1.30 //[0.0 to 8.0] Strangely lowering this makes the image brighter #define radius2 0.87 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter
/*-----------------------------------------------------------. / TECHNICOLOR settings / '-----------------------------------------------------------*/ #define TechniAmount 0.20 //[0.0 to 1.0] #define TechniPower 10.0 //[0.0 to 8.0] #define redNegativeAmount 0.80 //[0.0 to 1.0] #define greenNegativeAmount 1.00 //[0.0 to 1.0] #define blueNegativeAmount 0.50 //[0.0 to 1.0]
/*-----------------------------------------------------------. / Cineon DPX settings / '-----------------------------------------------------------*/ #define Red 8.0 //[1.0 to 15.0] #define Green 8.0 //[1.0 to 15.0] #define Blue 8.0 //[1.0 to 15.0]
#define ColorGamma 2.5 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral. #define DPXSaturation 3.0 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.
#define RedC 0.36 //[0.6 to 0.2] #define GreenC 0.36 //[0.6 to 0.2] #define BlueC 0.34 //[0.6 to 0.2]
#define Blend 0.2 //[0.0 to 0.1] How strong the effect should be.
/*-----------------------------------------------------------. / Lift Gamma Gain settings / '-----------------------------------------------------------*/ #define RGB_Lift float3(0.400000, 0.400000, 0.400000) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue #define RGB_Gamma float3(1.200, 1.200, 1.200) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue #define RGB_Gain float3(0.950, 0.950, 0.950) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
/*-----------------------------------------------------------. / Tonemap settings / '-----------------------------------------------------------*/ #define Gamma 1.15 //[0.00 to 2.00] Adjust midtones
#define Exposure 0.01 //[-1.00 to 1.00] Adjust exposure
#define Saturation 1.000 //[-1.00 to 1.00] Adjust saturation
#define Bleach 0.25 //[0.00 to 1.00] Brightens the shadows and fades the colors
#define Defog 0.055 //[0.00 to 1.00] How much of the color tint to remove #define FogColor float3(0.60, 0.30, 0.40) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue
/*-----------------------------------------------------------. / Vibrance settings / '-----------------------------------------------------------*/ #define Vibrance -0.15 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
/*-----------------------------------------------------------. / Curves settings / '-----------------------------------------------------------*/ #define Curves_contrast 0.00 //[-1.0 to 1.0] The amount of contrast you want
// -- Advanced curve settings -- #define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.
/*-----------------------------------------------------------. / Sepia settings / '-----------------------------------------------------------*/ #define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image #define GreyPower 0.11 //[0.0 to 1.0] How much desaturate the image before tinting it #define SepiaPower 0.58 //[0.0 to 1.0] How much to tint the image
/*-----------------------------------------------------------. / Vignette settings / '-----------------------------------------------------------*/ #define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center #define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White. #define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.
/*-----------------------------------------------------------. / Dither settings / '-----------------------------------------------------------*/ //No settings yet, beyond switching it on or off in the top section.
//Note that the checkerboard pattern used by Dither, makes an image harder to compress. //This can make your screenshots and video recordings take up more space.
/*-----------------------------------------------------------. / Splitscreen settings / '-----------------------------------------------------------*/ #define splitscreen_mode 3 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split
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nacy
Messages : 106 Date d'inscription : 27/02/2012
| Sujet: Re: REGLAGES VIDEOS - Nvidia Lun 7 Avr - 23:40 | |
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Contenu sponsorisé
| Sujet: Re: REGLAGES VIDEOS - Nvidia | |
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| REGLAGES VIDEOS - Nvidia | |
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