Qui est en ligne ? | Il y a en tout 98 utilisateurs en ligne :: 2 Enregistrés, 0 Invisible et 96 Invités OBT~Lionel, OBT~MikmakLe record du nombre d'utilisateurs en ligne est de 293 le Jeu 7 Nov 2024 - 13:08 |
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| Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk | |
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+3OBT~Lionel OBT~Mikmak OBT~Miguel21® 7 participants | |
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OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 7 Aoû 2020 - 8:14 | |
| Voici la liste complète des correctifs, améliorations et ajouts de "IL-2 Sturmovik Cliffs Of Dover - Blitz/Desert Wings" avec la mise à jour 5.0 Désolé, c'est en anglais, j'ai pas le courage de tout traduire... https://forum.il2sturmovik.com/topic/64127-changelog-updates-for-core-and-blitz-50/*** 3DObjects: Beaufighter (all versions), Observer cockpit: the observer can now raise his head higher. *** 3DObjects: Beaufighter (all versions), pilot cockpit: new high resolution textures for instruments,add of gauge glass reflection,minor improvement on some other textures *** 3DObjects: Beaufighter (all) externals: Fuselage damage corrected. *** 3DObjects: Beaufighter NF cockpit illumination too low. Cockpit illumination slightly more intense. *** 3DObjects: Bf 109 E, Bf 110C, He 111: Electrical Gearlegindicator Fl. 32526 Secondary illumination command enabled (set to ON by default) for control of Electrical Gearlegindicator Fl. 32526. Works for Bf 109 E and Bf 110C. *** 3DObjects: Bf 110 C-4NJG: cockpit lighting adjusted: Primary Christmas light-show reduced to more believable level. *** 3DObjects: Flickering Hurricane lever fixed. *** 3DObjects: G.50 & Hurricanes: 'UCx' chunk not found freeze. Fixed. *** 3DObjects: Hurricane cockpit brake lever fix *** 3DObjects: New weapon type "Landmine" : Objects of this type work just like objects of type Mines (which are Seamines), but unlike Seamines are not automatically positioned at sealevel (height zero) but honour location's terrain height and the object's "Ground_Level" hook. *** 3DObjects: Rear turret of Flowers Class Corvette now functional. *** 3DWorld: Collisions restricted to speedtree objects with collision objects: Bushes have the collision objects removed, so no collisions with bushes anymore *** 3DWorld: Correct height determination in shore blocks. Planes now 'splash' correctly in blocks with both land and water. *** 3DObjects: Ju 88, Animation fixed for prop pitch levers constant speed props. *** 3DObjects: Turret swivel speed limited to 45 degrees per second max *** AI: Air Group spacing, Values adjusted to reduce collisions *** AI: aircraft performing strafing attacks will now execute multiple passes as specified in the Full Mission Builder. Multiple GAttack waypoints may be specified and AI aircraft will attack each in turn with specified number of passes. *** AI: Code updated to stop aircraft from flying into the ground while attempting to strafe. Angle of attack reduced and time on target maximized. *** AI: Dead turret gunners lean on trigger only 20% of the time. *** AI: Free Hunt waypoint type. Removed requirement for attacker to have energy advantage. Now functions as 'Engage Fighter or Bomber'. *** AI: GAttack Spiral Up now randomly spirals left or right. All spirals were to the right. *** AI: Gunners now fire at all enemy aircraft. *** AI: gunners will open fire between 300m and 500m depending on shooting skill: Old code had gunners opening up at a random distance from 500m to 800m. Now better gunners hold their fire until enemy is closer. *** AI: Italian AI now speaks Italian *** AI: Ships created with average skill level instead of veteran. *** AI: Siren range: Sirens will now sound when enemy aircraft approach within 10km, up from 1km. *** AI: Vehicle spacing increased. The BestSpace value for all ground vehicles was too small (two lengths) and has been doubled. This results in fewer collisions and less accordioning. Also code to maneuver around obstacles etc. now works correctly. *** AI: Vehicles now staying on roads and crossing bridges. Please read the FMB manual’s guidelines on how to set vehicles’ paths correctly. Also note: Now that vehicles behave correctly, problems surface we did not have when they behaved incorrectly. Especially with bridges. Many bridges on the Channel Map were broken originally and never repaired. *** Aircraft Damage Modeling: New damage models for all aircraft in BLITZ. *** Aircraft Overheat Modeling: New overheat modeling for all aircraft in BLITZ. *** Aircraft Weapons Modeling: New ballistics modeling for all weapons in BLITZ. *** Vehicle Damage and Weapons: New modeling for all vehicles in BLITZ. *** Ship Damage and Weapons: New weapons and damage modeling for ships in BLITZ. *** Content: 4 New single player missions *** Effects: Code change so ground vehicles do not show spurious exhaust effects *** Effects: Fixed (regression 4.57): Vehicles with tracks do not throw up dust. But not all vehicles have been enabled yet. *** Effects: Half-track vehicles now have dust effect. But not all vehicles have been enabled yet. *** Effects: Hospital ship, "__SmokeCoal00" exception fixed. Smoke now works. *** Effects: Muzzle flash fix *** Effects: New Effects *** Effects: Refactored algorithm to reduce incorrect reflections from beneath aircraft on ground *** Effects: Removed bell sounds from warships. *** Effects: Vehicles with wheels now have dust effect. But not all vehicles have been enabled yet. *** Effects: Water fountain (instead of dust/sand/earth) effect on sea mine's explosion *** Effects: no more dust/sand/earth effect on shots hitting wooden parts of aircraft (e.g. Hurricanes) [Artist] *** Full Mission Builder Add newly saved and "Save As..." to "Recently Opened Files" *** Full Mission Builder, local menu: added command "Dissolve Group" (visible only when objects are combined in a group) *** Full Mission Builder, menu "File", new item "Import ...": Allows to import elements from another mission ( = template) into the current mission. [Artist]: Importable elements are those in the mission file's sections [Buildings], [Stationary], and [AIChiefs]. This roughly encompasses the Object Viewer's categories Animals, Artillery, Buildings, Mines, Searchlight, Smokes, Static, Static Ships, and Winches. The template mission must (naturally) use the same map as the mission you want to import it into. *** Full Mission Builder, Options => Controls => Category "Builder": Corrected naming of Event Names "Select into Group" and "Remove From Group" (formerly both were named just "Select"): Function of both is to draw a rectangle over one or several objects to add them into (or remove them from) a group which then can be moved as a whole or saved to a 'paste file'. *** Full Mission Builder, Scripting: AMission has Mission Duration function: This is to allow mission builders to calculate time left. The default value is four hours but mission coders can override that. *** Full Mission Builder, scripts: //$include directive accepts relative paths such as "." and ".." *** Full Mission Builder, Support for optional DespawnAfterLandingTimeout in mission file. This parameter can be manually added to the MAIN section of the zero mission file to set the timeout in seconds. If the value is set to -1 the aircraft will never despawn. Default value is 600 seconds, maximum settable value 86400 (24 hours) *** Full Mission builder: Default AI skill values revised *** Full Mission Builder: Default Battle Area settings revised: Grid set to 5km and area covers entire map. *** Full Mission Builder: Default mission time on Load Map set to 10:00 *** Full Mission Builder: Fixed Crash To Desktop on exiting *** Full Mission Builder: Objects can be rotated in one degree increments. New key mapping to rotate in one degree increments. *** Full Mission Builder: Remove limit of 60 aircraft types per birthplace in netcode. *** Full Mission Builder: Spawn Area window now has aircraft sorted by name *** Full Mission Builder: Timeout parameter for Artillery now saved correctly *** Full Mission Builder: Prevent game modules to be changed after map or mission has been loaded (cause of crashes) *** GUI: Options=>Plane: remembers previously selected aircraft or selects alphabetically first. *** GUI: Options=>Plane (and Loadout): GUI changed to prevent inadvertently discarded changes *** GUI: Single/Quick customization, loadout dropdowns (under aircraft icon) now work as expected *** GUI: STEAM overlay not invokable when disabled in STEAM (was disabling GUI instead) *** GUI: Italian aircraft markings changed to conform (recently changed) Italian law *** GUI: Prevent recordings to be started before player is in plane/vehicle/ship (cause for tracks starting with view on sea level) *** GUI: Ingame map's briefing, when left open in last flight, now is updated to current briefing *** GUI: Ingame map's briefing is scrollable *** GUI: Aircraft weathering/aging default is now 50% *** GUI: darker backgrounds on Options pages, add drop shadow to title labels and set default label background to white. *** GUI: Fix crash in old bob mission when pressing OK in plane options. *** GUI: Game Page 'Quick Mission' shows mission's title on top, not filename. *** GUI: Game Page 'Quick Mission': Filter by Map *** GUI: Incorporated many corrections from the localization team *** GUI: Options => Controls => Aircraft; Keys: Oil Radiator Engine Numbering Inverted *** GUI: Radiator cut-off commands now appear on the HUD *** GUI: Removed unsupported controls in Options => Controls. Controls that are not yet supported (e.g. controls for engines #3 through #8, Arrestor Hook, etc.) have been removed from the Options => Controls list until actually needed again. *** GUI: Renamed misleading 2nd false "External View" to "Release Position": There were two Controls (Options, Controls, Keys, View) named "External View": 1. The true "External View" (default F2), which changes the view to the outside while the player remains in the pilot's seat. 2. The false "External View" (default Alt-F2), which actually moved the player from his current position (e.g. gunner) back into the pilot's seat - while releasing that position back to the AI ...*or*, if the player is already in the pilot's seat, removes the player from the aircraft and hands the aircraft to the AI (multiplayer server usually destroy the aircraft then - preventing the player from re-taking control with "Take control of the selected AI aircraft"). *** GUI: Tank selector custom names now appear as cockpit tooltips on mouse over. *** GUI: Wording, "Bomb fuzes" instead of "Bombs" (in Loadout) or "Detonators" (MFB) *** GUI: Wrong measurements units for detonator delay, fixed. *** MISC: Air spawns have gunsight on *** MISC: Aircraft start with prop pitch to 100%. *** MISC: Autopilot course set to current direction for airspawns *** MISC: Game Version notation changed to X.YYY *** MISC: New antialias system using FXAA and SMAA [xoriguer]: FXAA is an more recent version of the current anti-alias, this version supports more modes (3) and quality settings, is relatively lightweight (1 shader pass). SMAA is a more advanced technique (3 shader passes), provides 2 modes (Luma and Color, the second is more expensive) and 4 quality presets. *** MISC: The launcher64.exe is now signed to hopefully prevent issues with antivirus-software (especially Avast and AVR) *** MISC: When user has axis configured for prop pitch control it now spawns in neutral. *** Single Player: Support for user created campaigns in \1C SoftClub\il-2 sturmovik cliffs of dover\mission\campaign\custom\ *** Sound: Allows more instances of external aircraft engine events to simultaneously play, which reduces the amount of "silent" aircraft. *** Sound: Changed the sound engine from fmod4 to fmod5 *** Sound: Fixes ground explosion effects not being heard beyond 1000m. *** Sound: Fixes various smaller sound bugs, such as detach sound not adhering to distance attenuation.
Dernière édition par OBT~Mikmak le Mer 10 Mar 2021 - 15:40, édité 4 fois | |
| | | OBT~Miguel21®
Messages : 2140 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 7 Aoû 2020 - 8:37 | |
| Bon, y'a du taf de fait là. Meme l'erreur de numerotation que je venais de découvrir sur Blitz à été corrigé - Citation :
- *** GUI: Removed unsupported controls in Options => Controls. Controls that are not yet supported (e.g. controls for engines #3 through #8, Arrestor Hook, etc.) have been removed from the Options => Controls list until actually needed again.
ça veut dire qu'il faut revalider les commandes? Bon, ils ont aussi travaillé sur les sons, j'espere que le bug est corrigé ^^ | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 7 Aoû 2020 - 14:36 | |
| Oui, y a clairement de belles améliorations. Moi je retiens surtout les points suivants: *** AI: Gunners now fire at all enemy aircraft. *** AI: gunners will open fire between 300m and 500m depending on shooting skill: Old code had gunners opening up at a random distance from 500m to 800m. Now better gunners hold their fire until enemy is closer.J'ai testé l'attaque pèpère par les six de He111, et ben c'est fini tout ça... tu prends chers... il va falloir faire ça proprement par les flans et avec de la vitesse... On va enfin avoir des mitrailleurs efficaces et pouvoir faire des formations de bombers bien serrées qui servent à quelque chose *** AI: Vehicle spacing increased. The BestSpace value for all ground vehicles was too small (two lengths) and has been doubled. This results in fewer collisions and less accordioning. Also code to maneuver around obstacles etc. now works correctly. *** AI: Vehicles now staying on roads and crossing bridges. Please read the FMB manual’s guidelines on how to set vehicles’ paths correctly. Also note: Now that vehicles behave correctly, problems surface we did not have when they behaved incorrectly. Especially with bridges. Many bridges on the Channel Map were broken originally and never repaired.Pas encore testé, on va pouvoir faire des convois qui vont loin... *** GUI: Wrong measurements units for detonator delay, fixed.On n'aura plus de délais en semaine pour les détonateurs de bombe *** MISC: New antialias system using FXAA and SMAA [xoriguer]: FXAA is an more recent version of the current anti-alias, this version supports more modes (3) and quality settings, is relatively lightweight (1 shader pass). SMAA is a more advanced technique (3 shader passes), provides 2 modes (Luma and Color, the second is more expensive) and 4 quality presets.Ceux qui n'utilise pas Reshade vont enfin nous lâcher la grappe avec l'Anti Aliasing... | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Liste des changements des patch d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 21 Aoû 2020 - 7:53 | |
| Liste des changements du patch 5.002:https://forum.il2sturmovik.com/topic/64384-il-2-sturmovik-cliffs-of-dover-patch-002/*** Fix: In-Game Volume slider is now locked at 100 percent NOTE: When Il-2 Cliffs of Dover is Running, use the Windows Mixer (Task Bar, loudspeaker icon, right mouse click, choose mixer, and adjust "Il-2 Cliffs of Dover" to a volume of your liking. Resolves most problems with external sounds being heard inside the cockpit and external volumes being low *** Aircraft Manuals (Main Menu => Extras => Manuals) *** Updated Getting Started And Troubleshooting Guide (Main Menu => Extras => Manuals) *** Single Mission "Royal Rodeo" updated: removed bombs from Hurricane and Bf-109 NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the " \1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Royal Rodeo.mis", so that the game can update the file on next startup. *** Full Mission Builder, updated airfield templates: NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the folder "\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Templates\Tobruk\airfields", so that the game can update the files on next startup. Updated: Burj Aleaqarab (LG72), Gasr el Abid South, Gasr el Arid (LG147), Halfaya, Martuba No1, Martuba No2, Martuba No3, Martuba No4, Martuba No5, Menastir No1, Menastir No2, Menelao Bay, Ost (LG05), Sawani el Qasn, Scegga No2, Scegga No3, Sidi Azeiz, Sidi Barrani (LG02), Sidi Barrani West 2 (LG03) *** Updated: Spanish translations for various single missions NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete all files ending with "_es.briefing" in "\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single", so that the game can update the files on next startup. *** Updated: Spanish translations for various campaigns *** Single Mission "Corpo Aereo Italiano II": Copy of Corpo Aereo Italiano with the CR.42 flyable and as default player's aircraft. *** Fix: Campaign "Eagles over Tobruk"; removed bombs from the Bf-109 E-7/trops in the first five missions. *** Fix: Kittyhawk pit: Jettison now really sheds the Hatch in the cockpit. *** Fix: He-111 H-6 external: One glass part moved back where it belongs. *** Fix: He-111 H-6 cockpit: Forward ventral cockpit redesigned. *** Fix: Macchi pit: Temperature gauges redone. *** Fix: Martlet pit: Control stick redesigned. *** German pilot textures updated. *** Fix: He-111 H-2 & P-2 pit: prop pitch instrument fixed for both engines. *** Fix: Bf 108 pit: correct texture on hatch external. *** Fix: CR-42 & Wellington pilot pits: correcting visibility of external parts for low video settings. *** Fix: Martlet pit: air filter control added to trop version. *** Fix: Options, Plane: Plane Selection Dialog retains filter of last server spawn point visited https://www.tfbt.nuvturais.de/issues/1176 *** Fix: In customizing Quick and Single missions, now all planes from all purchased parts are selectable; independent from what the original mission was restricted to *** Fixed: Aircraft with constant speed propellers now spawn in the air with 100% pitch. *** Fixed: Air filter controls reversed issue. *** Fixed: Bf 109F gunpods not visible. *** Fixed: Bf 109F frontal oil splash. *** Removed top head armour on Bf 109Fs and Bf 109E-7s. *** Adjusted Bf-109F Overheat Schedule's and auto Radiator openings and drag to bring Speed back up to historical levels. *** Corrected Bf-109F propellor drag factors
Dernière édition par OBT~Mikmak le Jeu 29 Oct 2020 - 15:53, édité 7 fois | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 21 Aoû 2020 - 7:53 | |
| Liste des changements du patch 5.003:https://forum.il2sturmovik.com/topic/64647-released-patch-003-changelog/?tab=comments#comment-989606*** Beaufighter, correction d'un bug pour le largage de bombe. Les joueurs peuvent désormais armer et larguer des bombes normalement. *** Beaufighter, la WEP a été restaurée, le temps de surchauffe ajusté. *** Ju-88A-5Late, A-5TropLate, Ju-88C-4, C-4Trop, C-4Late, C-4TropLate, Heinkel 111H-6, H-6 Trop convertis avec radiateur d'huile automatique ... le modèle de surchauffe ajusté. *** Des modèles corrigés des Pz IIIH et Pz IVE ont été ajoutés au jeu *** La poussière use le moteur plus rapidement à basse altitude si le filtre à air est ouvert (ou s'il n'y a pas de filtre à air) *** Angles de vue des cockpits mis à jour (augmentés): D.520, C.202, Tomahawks, Martlet, Gladiator. *** Correction: visibilité du sable à l'intérieur des cockpits *** Correction: les fumées d'échappement à bas régime causaient des chutes de FPS *** Correction: cockpit du MC.202: sens inversé du levier de filtre à air et des pédales du palonier *** Correction: En multijoueur, les joueurs ne pouvaient pas rejoindre parce que la page de briefing (drapeaux) ne répondait pas (besoin de faire "fin de tâche" sur le processus) *** Script de mission: \\$reference autorise désormais les chemins de scripts relatifs *** Les pilotes IA n'utiliseront plus de volets pour les virages *** Correction: Bf-110 C-6, éclairage secondaire du cockpit *** Banques de sons mises à jour
Dernière édition par OBT~Mikmak le Ven 4 Sep 2020 - 14:57, édité 2 fois | |
| | | OBT~Miguel21®
Messages : 2140 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 21 Aoû 2020 - 9:00 | |
| Cool, ça va dans le sens de Lionel, il avait dit de "surveiller" la réactivité à corriger les bugs, donc ça sent bon ^^ | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 4 Sep 2020 - 7:47 | |
| Liste des changements du patch 5.004:
Corrections / mises à jour: *** Options => Audio: curseur de volume principal remplacé par un bouton qui ouvre Windows Sound Mixer (SndVol.exe) *** Flashcards d'avion mis à jour *** Tableau de bord britannique mis à jour pour la jauge de boost +16. *** 109F: Comportement de la rotation après décrochage corrigé pour modéliser les effets laminaires et réduction de la chute et de la rotation des ailes *** 109F: modification du régulateur de pas d'hélice pour permettre le mode manuel pendant le décollage et l'atterrissage *** MG151 / 20: dispersion corrigée *** MG151 / 20, Gunpods sur Bf-109F-4 et F-4 Trop: erreurs corrigées pour que les pods apparaissent et que les joueurs puissent sélectionner l'emport *** Ju-88C-4 / C-4Late Trop: modèle de dégâts ajusté *** Kittyhawk et Tomahawk : Les verrières peuvent maintenant être larguées *** Martlet: marquages externes visibles à plus grande distance *** Navires : remplacement des sons de canon de 150 mm et plus *** Wellington: textures mises à jour *** Spitfire: textures mises à jour *** Skins: mises à jour
Corrections de bugs: *** Mouvement de la dérive exagéré dans les virages. Les avions AI s'inclinent désormais dans les virages en vol normal en utilisant peu la dérive. *** Corrections des emplacements Polonais *** Multijoueur: les peuvent désormais prendre les positions d'équipage dans l'avion d'un autre joueur *** Blenheim Mk.I toute varientes: problèmes de chargement résolus. *** Ju-88 A-5 toute variantes, tourelle ventrale: animation du déclenchement des armes. *** Masquage des fil d'antenne en mode sans cockpit | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Sam 19 Sep 2020 - 7:32 | |
| Liste des changements du patch 5.005:
Full Mission Builder, updated airfield templates: NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the folder "1C SoftClubil-2 sturmovik cliffs of dovermissionsTemplatesTobrukairfields", so that the game can update the files on next startup. Updated: al'ukht alddayiea, Alam Barghut, Althaeban (LG80), Amseat No1, Siwi North (LG66), Siwi Town (LG67) Corrected Tomahawk/Kittyhawk Airfoil induced drag profile, Stall/Spin behaviour Corrected Curtiss 0532D Electric Propellor blade width (Tomahawk/Kittyhawk) Corrected all Beaufighter - Airfoil induced drag profile, Oil reservoir load and TARE weights Corrected all Bf-110 fuel and fuel transfer systems and indicator lights (see manual) Corrected all Macchi C.202 stall recovery characteristics of changes GUIMap: No Map Path no longer directly tied with No Map Icons in Difficulty Settings. Dashboard (wonder woman view) for US aircraft. Bf 110 pits: updated fuel selector texture. Martlet Trop pit: Air filter cap no longer disappears. Bf 109Fs and Tomahawk textures updated. Possible fix for #1185: Dust trail while flying. Fix Autoprotetto S.27 steering wheels. Map Updates - Base sand texture upgrades. Map Updates - Hospital texture damage model update. Ju-88 A-1 up to C-2: Selecting empty nose guns results in no gun in the cockpit C.202 external: air filter flap added and animated Bf-110 external: sorted fuel tank numbering issues Bf-110 Trop cockpits: fuel warning lights fixed Revised damage model constructions on all static and stationary building Objects Damage model forts alignment. France speedtree patterns modified Ocean wave white caps modified
Liste des changements du patch 5.006:
*** Textures Bf 109Fs mises à jour. *** Textures Wellington mises à jour. *** Manuels des avions mis à jour *** Correction de l'amplitude du trim de profondeur des Bf-109F *** Correction de tous les Martlets, suppression des chargements de bombes et des racks *** Correction de l'exception des indicatifs hors limites. *** Les logs de crash contiennent désormais la version du jeu.
Liste des changements du patch 5.007:
*** Sounds Updates FMOD to latest stable release. Fixes most occlusion issues. Increases volume level of engine damage effects. Adjusts DB601 engine load effects.
General optimizations and bugfixes.
*** Spitfire externals: Fixed damage textures. *** Mission Scripting API: Logging convenience functions Two and one parameter methods added to gpLogServer. *** Mission Scripting API: AMission, new property 'string PathMyself' Contains the (relative) path/filename to the mission script itself. class Mission : AMission {...SomeFunc(){GamePlay.gpLogServer(null, this.PathMyself, new object[] { }); /// output: "missions\server\MyMission\MyMission.cs"}...}
*** Mission Scripting API: ABattle, new method "AMission GetBaseMission()" Returns the base mission. That allows any sub-mission to get a 'pointer' to the base mission. Limitation: As all missions are of type public Mission : AMission, only the AMission methods and properties are accessible (those the mission builder added are not).
See "OnIntraMissionsMessage" below. *** Mission Scripting API: AMission, new method "public virtual object[] OnIntraMissionsMessage(string sMsg, object[] args = null)" This allows the base mission and sub-missions to communicate with each other by sending messages to each other via this method. /// SUB-MISSION public override void Inited(){ base.Inited(); AMission BaseMission = Battle.GetBaseMission(); BaseMission.OnIntraMissionsMessage("sub-mission xyz to base mission: here I am", new object[] { this });}
/// BASE MISSION public override object[] OnIntraMissionsMessage(string sMsg, object[] args = null){ if(sMsg.Equals("sub-mission xyz to base mission: here I am") {m_SubMissions.Add("xyz", (args[0] as AMission));}return null;}
Dernière édition par OBT~Mikmak le Jeu 29 Oct 2020 - 15:59, édité 3 fois | |
| | | OBT~Lionel
Messages : 1346 Date d'inscription : 30/12/2013 Age : 62 Localisation : Calvados
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 8 Oct 2020 - 11:51 | |
| Liste des changements du patch 5.008:
*** Tobruk Map: Added inner desert salt flat areas. *** Tobruk Map: Added southern desert emergency landing grounds. *** Tobruk Map: Added Speedtree rocks. *** Tomahawk pit: Increased the size of 6DoF box & added gun shake when firing *** Tomahawk overlay texture update *** Beaufighters: Fixed Open Side Windows Exception *** Ju-88s Twin Gun Turret Fix *** Channel Map: France texture modifications *** Updated aircraft ground impact effects *** Fixed overbright glass reflections inside cockpit
Liste des changements du patch 5.009:
*** Added printable version of DR-2 disk from March'41 (Extras => Manuals => Miscellaneous) *** Channel Map for flashcards updated (Extras => Manuals => aircraft => Maps for flashcards) *** Cylinder Head Temperature fix: Was happening around 30 C, affecting Martlets (game freeze) and Gladiators (gauge needle disappears). *** Martlet fixes: fuel tank GUI bug, fuel tank instrument in pit & ambient temperature gauge fixed. *** Italian soldiers added to Italian AT guns. *** Fixed: Unable to change views after taking control of a ground unit. *** Italian planes Dashboard ([CTRL][F1] view) updated for larger speeds. Whilst we are not able to give much information, we are working on a couple of what we believe, will be very popular improvements, one in particular being around improved settings configuration. Currently in Beta testing stage, once implemented, this easy to use program will make configuring joysticks, and other highly used settings much simpler, reducing the set up time markedly.
Liste des changements du patch 5.010:
*** D.520: Adjusted Propellor, Airframe and engine to correct speeds and climb. *** Fix: Toggle Bomb bay doors in Bombardier position not functional. *** Reduced aircraft shaking when gears and flaps are deployed, and under high AOA condition. *** Feature: Easier handling of ingame Info Windows. Right click on the screen to open the pop up menu and follow the tree to the desired Info Window and choose one of the three options: Activate, Customize, Delete. There is an option to restore Info Windows to Default settings. The old way of handling Info Windows is also still active. *** Fix: Black bubbles and/or CTDs fixed for a number of ground vehicles/armor when choosing non-default skin. *** Fix: Wellington Ia/Trop windshield issue. *** Fix: Kittyhawk velocity gauge now shows more accurate values. *** Feature: Dashpic (photo frame) added to all Tobruk planes. *** Minimum altitude for NORMFLY lowered to 10m. *** Fix: BR20 Trop propellers centre transparency issue. *** Fix: Walrus now takes off & lands with landing gear up on water (Seaplane Bases). *** Gladiator diffuse textures update. *** Martlet trop user skins. *** Winter Terrain Modified *** Autumn Terrain Modified | |
| | | OBT~Voss
Messages : 291 Date d'inscription : 01/11/2018 Age : 52 Localisation : Lorraine - Moselle
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 8 Oct 2020 - 12:11 | |
| ben c'est balot ça sortir un patch pour amélorier le mapping des joy juste après que Lionel ai du tout ... remapper Crie au remboursement Lionel ! | |
| | | OBT~Lionel
Messages : 1346 Date d'inscription : 30/12/2013 Age : 62 Localisation : Calvados
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 8 Oct 2020 - 17:24 | |
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| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 29 Oct 2020 - 16:04 | |
| Liste des changements du patch 5.011:
*** JoystickWizard (\JoystickWizard.exe) for guided inital setup. This set up program vastly simplifies your controls configuration. Whilst it does not cover ever possible set up command you may use, it will set up the vast majority, and will no doubt be very welcomed by our community. It will be available in all languages translated in 5.0 Watch out for our Livestream this weekend as we run through our Joystick Wizard set up! *** Polish localization for several Tobruk campaigns *** Updated aircraft flashcards *** New: Manuals, aircraft\Maps for Flashcards\Tobruk Map Town Locations.pdf *** Fix: Tomahawk pit: glance at the dashboard key now works. *** Fix: Incorrect label on suction gauge now corrected. *** Fix: AI Wellingtons Late drop bombs in (very, very slow) Series rather than Salvo. Not any more. *** Feature: Objects now spawn in a skin which is appropriate for the map. *** Fix: Wellington torp pit: CTD fixed. *** Fix: Tomahawk pit: Jettison canopy now works correctly. *** Fix: FMB: Load dialog now re-scans folders and files on next open. *** Fix: Martlet external: Engine now falls of correctly + graphic issue when crash landing inverted corrected. *** Fix: Wellington MkIV bombsight: wind direction knob should rotate freely across 0 & 360 deg mark. *** Fix: Hurricane II: bombs under the wings go through the flaps. *** Fix: Wellington external, aileron trim animation corrected. *** Fix: Never ending overstress sound resolved. *** Fix: Ducking sound volume when guns are fired should be resolved in most cases. *** Fix: General Sound volume adjustments and mixing. | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 12 Nov 2020 - 15:52 | |
| Liste des changements du patch 5.012:
*** Spitfire V's: Corrected high altitude speeds *** Hurricane II's: Corrected high altitude speeds *** Fix: Beaufighter 1C won't drop bombs when player is in Observer position. *** Translation RU: Some fixes in the GUI. ***Aircraft Engines Static Objects *** Sound Fix: Remaining issues with looping stress sounds should be resolved *** Sound Fix: Low volume 109 cannons *** Sound Fix: Revised internal and external Allison sounds *** Sound Fix: Revised Jumo series RPM tracking *** Sound Fix: General Optimizations and bugfixes | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 27 Nov 2020 - 10:45 | |
| Liste des changements du patch 5.013:
*** Fix: Wellington (all) engine radiator flaps animated. *** Fix: Beaufighter (all) engine radiator flaps animated. *** Fix: Martlet, trim controls incorrect. *** Fix: Ju88C corrected nose guns from MG15 to MG17. *** Fix: G.50 & C.202 gunsights are off when airspawning. *** Fix: Gladiator guns not aligned with gunsight. *** Fix: Secondary cockpit illumination not working on Bf109Fs. *** Fix: Missing RU localization in Order menu. *** Feature: Macchi rpm lever behaves correctly... as a Rocker. *** Corrected speeds for all 109F models *** Corrected default Rudder trim and default elevator trim for 109F-4 models *** Corrected auto prop pitch on 109F-4 models to better match boost/rpm *** Corrected overheat schedules for 109F-4 models *** Corrected auto pitch maximum rpms for De-rated versions of 109F-4. These versions are now limited to a maximum of 1.30 ata and 2500 rpm in auto pitch mode. 2700 rpm can only be accessed in manual/variable pitch mode.
----> As previously mentioned, we recommend deleting the cache folder in "Documents/1C SoftClub/il-2 sturmovik cliffs of dover" folder after all updates and patches. <--- | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 11 Déc 2020 - 12:39 | |
| Liste des changements du patch 5.014:
General Changes / Updates *** New Single Player mission: "August Attrition" *** Macchi C.202 Governor and Prop regulation corrected to prevent overspeeding in dives.(all models) *** Macchi C.202 default elevator trim corrected. (all models) *** Macchi C.202 standard engine model overheat schedule adjusted. *** Bf-109E-7 Trop engine overheat schedule adjusted.
Fixes *** Triggers on groups with "Tobruk:" in their (internal, .mis) name now work as expected *** Dedicated Server: Mission fails to load because the temporary DLL cannot be created *** Dedicated/Headless Server: No more "OK" Dialogbox on "lost connection with" / "logged out of" STEAM. Server just exits (with explanatory log entries) | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Sam 16 Jan 2021 - 16:54 | |
| Liste des changements du patch 5.015:
*** All aircraft types have rollrates when flown by AI corrected. [RAF74_Buzzsaw] *** Fiat CR-42 aileron m2 area corrected... rollrate decreased. [RAF74_Buzzsaw] *** Gloster Gladiator II and II/Trop have level speeds, drag coefficients, governor and prop details corrected. Players should find the aircraft more competitive. [RAF74_Buzzsaw] *** Dedicated/Headless Server: removed another "OK" Dialogbox on "Could not connect to STEAM". Server just exits (with explanatory log entries) [Artist]
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| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 5 Fév 2021 - 9:07 | |
| Liste des changements du patch 5.016:
*** Loop Antenna now functional on BR-20. *** Menu 'Manuals' moved to 'Main' page (formerly in 'Extras'). *** Hints to Manuals and Joystick-Wizard on "Enter" page *** Updated French localization *** Tobruk Map: Added small rocks to desert patterns. *** Tobruk Map: Smoothed inner desert LGs. *** 303_SQN_1.jpg and 303_SQN_2.jpg updated with a more accurate version of the No. 303 SQN emblem. *** August Attrition No. 303 SQN.jpg updated to reflect updated skins. *** Southampton Blitz briefing fixed so that squadron-specific slides will now work as intended | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 25 Fév 2021 - 12:14 | |
| Liste des changements du patch 5.017:
*** New: Lorenz system enabled on Wellington *** New: Ambient Temperature gauge enabled on Wellington *** No initial background on info window, Feature Request *** Fix: cameraposition below ground/sea after bailout touchdown, *** Corrections in "Flashcards All Aircraft-de.pdf" and "Tobruk Map for flashcards.jpg" *** New Tobruk single mission: The Old and the New, five playable flights. *** Mission update: 8./KG 51 slide updated to show Ju-88 A-5 in No Respite single mission. *** Mission update: AI Hurricane flight settings fixed for mission 3 of the Desert Hawks campaign. *** Mission update: AI settings revised in the Kanalkampf mission. *** Mission update: Added new Tomahawk Mk.II/trop skin '250_Caldwell 25.8.1941.jpg'. *** Mission update: Aftershocks and August Attrition do not require DLC Tobruk anymore *** Mission update: Aftershocks: Blenheim mission expanded. *** Mission update: Airfield scenery revised for the Attack of the Eagles and August Attrition single missions. *** Mission update: All briefings of the Aftershocks and No Respite missions have been edited for historical accuracy and consistency. *** Mission update: All missions of the Desert Hawks and Eagles over Tobruk campaigns reworked to have AI fighters properly escort bombers. *** Mission update: All missions of the Desert Hawks and Eagles over Tobruk campaigns reworked to have more and better scenery (no more zwillingsockels hovering above the Italian trenches at Bir el Gubi). *** Mission update: All missions of the Desert Hawks and Eagles over Tobruk campaigns reworked to have opposing flights come into contact when intended. *** Mission update: Attack of the Eagles and Kanalkampf Stuka flights revised. AI Stukas will now return to base at low level after diving, and briefings instruct players to use more reasonable speeds. *** Mission update: Bf-110 behaviour in Dusk Raid fixed. *** Mission update: Bomb craters added to Grandvilliers airfield in missions 9 and 10 of the On Ne Passe Pas! campaign. *** Mission update: Briefing slides fixed for the Desert Hawks campaign. *** Mission update: Briefings for single missions revised to make the direction of the wind easier to understand. *** Mission update: British tractors at French airfields replaced with French tractors in On Ne Passe Pas! campaign. *** Mission update: Desert Hawks, Eagles Over Tobruk, On Ne Passe Pas!, and Rising from the Ashes campaign briefings updated for consistency and clarity. *** Mission update: Dusk Raid mission: Bf-110s will now attack Wellingtons as intended. *** Mission update: Eagles over Tobruk 05.briefing given minor correction to improve clarity. *** Mission update: Fuel loads revised for aircraft in the On Ne Passe Pas! campaign. *** Mission update: Issue of Hurricanes carrying bombs when not intended to has been fixed in the Eagles over Tobruk campaign. *** Mission update: Missions 01, 08, and 09 of the Desert Hawks campaign have had the C.202 series VII replaced with the C.202 series III. 08.jpg updated to match. *** Mission update: Missions 4 and 6 of the Beaufighter campaign have had Beaufighter loadouts corrected *** Mission update: More scenery and populated airfields added to the Desert Hawks and Eagles over Tobruk campaigns. *** Mission update: Populated Le Havre airfield added to Aftershocks and No Respite. *** Mission update: Querquerville 2cm flak in mission Aftershocks moved to avoid clipping through part of the map. *** Mission update: Querqueville airfield scenery modified in Aftershocks, Battle Goes On, and No Respite. *** Mission update: Some flights in the Eagles over Tobruk campaign changed to be from different squadrons for variety and consistency. *** Mission update: The Aftershocks mission has had the Blenheim flight's sortie altered and expanded. Now there are three Blenheims and two intercepting Bf-109s. *** Mission update: The Aftershocks mission has had the Spitfire flight changed from No. 607 SQN (which was, in reality, flying Hurricanes at that time) to the more historically accurate No. 602 SQN. The slides have been changed to match this. *** Mission update: The English briefings of the A Busy Morning, Attack of the Eagles, August Attrition, The Battle Goes On, Christmas Convoy, Corpo Aereo Italiano, Corpo Aereo Italiano II, The Kanalkampf, Royal Rodeo, and The Southampton Blitz single missions have been edited for historical accuracy and consistency. *** Mission update: The No Respite mission's Ju-88 flight has been given a high speed before, during, and immediately after their attack on the convoy. | |
| | | OBT~Acro
Messages : 1655 Date d'inscription : 20/06/2008 Age : 52 Localisation : Sancerre, centre du monde
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 25 Fév 2021 - 12:23 | |
| Il est sorti quand ce patch ? le 5.017 | |
| | | OBT~Sibiliev
Messages : 388 Date d'inscription : 08/04/2017 Age : 62 Localisation : Au bord de la Grande Bleue
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 25 Fév 2021 - 13:32 | |
| - Code:
-
Il est sorti quand ce patch ? le 5.017 Vérif à 14h00.....Toujours en .016 Patience, patience. | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Mar 23 Mar 2021 - 20:07 | |
| Liste des changements du patch 5.018:
*** Values (flying, shooting, tactics, awareness, ...) of all AI default skill levels (Rookie, Average, Veteran, Ace) adjusted for new and existing missions. *** Hurricane IIA/IIB/IIC/IID including late versions and Tropical models had overheat schedules revised. *** A new Battle of France mission, The Battle on the Somme, has been added. It has five playable flights. *** Scenery added and fixed to the Scegga airfields in the Desert Hawks campaign. *** Briefings revised with more accurate information for missions 03, 08, and 10 of the Desert Hawks campaign. *** Missions 03 and 10 of the Desert Hawks campaign and missions 07 and 10 of the Eagles over Tobruk campaign revised to have more accurate Hurricane fighter-bomber behaviour. *** Mission 1 of the Adler Angriff campaign has been updated. The player is now the flight leader, and will meet the Do-215 over Marquise West rather than the English Channel. These changes will make escorting the Do-215 much more feasible. Thank you, reddit user u/Titan828, for making us aware of this issue. *** The skins used in the Desert Hawks, Eagles over Tobruk, and On Ne Passe Pas! campaigns have been updated for historical accuracy and variety, and slides have been updated to match. *** The Desert Hawks, Eagles over Tobruk, On Ne Passe Pas!, and Rising from the Ashes campaigns, along with the single missions A Busy Morning, Aftershocks, Attack of the Eagles, August Attrition, The Battle Goes On, Corpo Aereo Italiano, Corpo Aereo Italiano II, The Kanalkampf, No Respite, The Old and the New, Royal Rodeo, and The Southampton Blitz have all had their RAAF, RAF, and RCAF flights revised to feature as many aircraft with the serial numbers and tactical markings of actual aircraft that served with the depicted squadron in real life at some point as possible. These aircraft have been given positions in the flight that are appropriate for the rank of at least one pilot who flew the specific aircraft. Some of these aircraft use specific skins, including the newly added RAF ace and Hurricane skins (see below). Slides have been updated to match. *** All Stuka flights amended to return to base at low altitude after divebombing. *** Playable squadrons in the missions Attack of the Eagles and The Kanalkampf have been altered for historical accuracy. *** The speed of playable Stuka flights where the player is not the flight leader have been amended to make it easier for the player to keep up. The briefings of all Stuka flights have been similarly amended with the proper speed. *** New slides added for the mission Christmas Convoy. *** Briefings for the mission Christmas Convoy amended with the proper name for 804 NAS. *** A new skin depicting the aircraft flown by English RAF ace Pete Brothers has been added for all variants of the Hurricane Mk.I (excluding the tropical and nightfighter versions). *** A new skin depicting the aircraft flown by Scottish RAF ace Sandy Johnstone has been added for all variants of the Spitfire Mk.I. *** Two new skins depicting the aircraft flown by Scottish RAF ace James Rankin have been added for all non-tropical variants of the Spitfire Mk.Vb. *** A new skin for RAF 1941 European Hurricanes has been added to all non-tropical variants of the Hurricane Mk.II. *** Four new skins depicting the aircraft flown by Luftwaffe ace Adolf Galland have been added to all non-tropical variants of the Bf-109 F-2. *** Four skins depicting early 1940 Luftwaffe Bf-109s have been added to the Bf-109 E-1 and Bf-109 E-3. *** A new skin depicting 1939 - mid 1940 Luftwaffe Bf-110s has been added to the Bf-110 C-2. *** Added moving vehicles to player airfields in several missions of the Desert Hawks and Eagles over Tobruk campaigns. *** Removed Axis flak from isolated desert regions (not near any roads or fortifications) in the Desert Hawks campaign and the Operation Crusader portion of the Eagles over Tobruk campaign. *** Added Axis flak to coastal areas near roads, as well as Axis aircraft and scenery to Gazala No. 2 airfield, in the Desert Hawks and Eagles over Tobruk campaigns, as well as the single mission The Old and the New. *** Removed stray cableless barrage balloon from single missions set in the Southampton/Le Havre area. *** Applied minor update to the slide captions of several missions. *** Changed the tactical markings of John Dundas' Spitfire X4586 from PR-D to PR-O in the single mission The Battle Goes On, and updated slides to match. *** Changed the briefings of the single mission The Old and the New to say that the date is 14/10/1941, in order to better reflect the C.202's service history. According to Osprey Publishing's book Italian Aces of World War 2, the C.202's first victory was scored on 30/9/1941. *** Added a new skin depicting the aircraft of RAAF ace Clive Caldwell with victory markings for 14/10/1941, and incorporated it into The Old and the New. This skin has been added to all tropical variants of the Tomahawk Mk.IIb. | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Jeu 15 Avr 2021 - 18:48 | |
| Liste des changements du patch 5.019:
General Changes / Updates *** Adjusted engine physics to better simulate use of higher than the normal rated rpms on power generation. Applies to all engine types. *** Please note: Use of higher than maximum recommended rpms will continue to greatly increase the chance of overheat, higher rpm use only recommended as per the specific guidelines for aircraft types. As for example, for Bf-109E types, use of 2600 rpm for DB601A and DB601Aa over 6000 meters, and use of 2800 rpm for DB601N over 6000 meters is allowable for limited periods.
*** "Splittergranate" ammunition for Mk101 weapon on Bf-110C-6 corrected. *** "Minengeschoss" ammunition added for Bf-110C-6 Trop model. *** Available .50 caliber MG ammunition for Tomahawks, Kittyhawks and Martlets corrected. *** French Localization correction; Bugtracker #1353 (https://www.tfbt.nuvturais.de/issues/1353)
Mission Changes / Updates *** A new Tobruk single mission, "Aerial Crusade", has been added. It has five playable flights, including some of the most iconic aircraft of the North African campaign: the shark-mouthed Tomahawks of No. 112 SQN RAF, and Hans-Joachim Marseille’s Bf-109 F-4/trop ‘yellow 14’. *** The single missions "A Busy Morning", "Attack of the Eagles", "Aftershocks", "Battle Goes On[", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "Dusk Raid", "The Kanalkampf", "No Respite", and "The Southampton Blitz" have had more historical serial numbers and identification letters added to RAF aircraft, with the appropriate slides updated. *** Interception sorties in the single missions "Attack of the Eagles", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "Dusk Raid", "The Kanalkampf", and "No Respite" have been revised to better reflect the advantages provided by radar. If the interceptor’s targets are airborne and in range of radar at the start of the mission, the interception flights will now fly a direct intercept course rather than waiting for the bombers to reach them. Briefings have been updated accordingly in all languages. *** The English briefings of the campaigns "Eagles over Tobruk", "Desert Hawks", "On Ne Passe Pas", and "Rising from the Ashes", as well as the single missions "A Busy Morning", "Attack of the Eagles", "Aftershocks", "August Attrition", "Battle Goes On", "Battle on the Somme", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "Dusk Raid", "The Kanalkampf", "No Respite", "Royal Rodeo", and "The Southampton Blitz" have been edited with better grammar. *** Changed the briefings of the single mission "The Old and the New" to state that the mission takes place on 24/11/1941 in order to be more accurate to 96a Squadriglia's actual deployment to Libya, based on information in Osprey Publishing's book Italian Aces of World War 2. To be historically accurate with the new date, No. 274 SQN's aircraft have been changed to Hurricane Mk.IIb/trops, and static I./JG 27 aircraft have been replaced with Italian fighters. Slides have been updated to match changes. *** Made English RAF ace ‘Ginger’ Lacey’s aircraft the default player aircraft in Attack of the Eagles. Slides updated to match. *** Added Hans-Joachim Marseille as an enemy in mission 10 of the "Desert Hawks" campaign. *** Made GC I/3 the default flight for the "Battle on the Somme" single mission. *** Changed 7./KG 51 to 9./KG 51 in "Southampton Blitz", and swapped positions with 8./KG 51. Slides and briefings updated to match. *** Changed Bf-109 E-4 and E-4/N flights in the single missions "Aftershocks", "The Battle Goes On", "Corpo Aereo Italiano", "Corpo Aereo Italiano II", "No Respite", and "The Southampton Blitz" to late models based on photographs depicting aircraft from the represented units with armored headrests. *** The enemy flight in mission 1 of the "Desert Hawks" campaign has been changed to G.50/trops from ????? for the sake of variety and better representing the makeup of RA forces in North Africa at the time. *** Added more flak guns to Southampton and Gosport. This change applies to the first two missions of the "Rising from the Ashes" Campaign and the single missions "Aftershocks", "The Battle Goes On", "No Respite", and "The Southampton Blitz". The single missions have also had scenery and/or flak guns added to RAF Odiham, RAF Farnborough, the surrounding towns, and two military bases. *** Added scenery and/or flak guns to RAF Eastchurch and the surrounding towns and coast in the single missions "A Busy Morning", "Attack of the Eagles", "August Attrition", and "The Kanalkampf". *** Briefings for Blenheim Mk.IV, BR.20M Ju-87, Ju-88, and He-111 flights in the missions A Busy Morning, Aftershocks, Attack of the Eagles, Battle on the Somme, Corpo Aereo Italiano, Corpo Aereo Italiano II, The Kanalkampf, and No Respite have been updated with more realistic speed instructions. *** Replaced Bf-109 F-4/trops with F-2/trops in missions 4 and 8 of the Desert Hawks campaign. Added static Bf-109 F-2/trops to missions 1-10 and 6-10 of the Desert Hawks and Eagles over Tobruk campaigns. *** Changed the Wellington Mk.IA flight in Dusk Raid to the Wellington Mk.IC. Slides and briefings updated to match.
Skin Changes *** Three Helmut Wick skins for the Bf-109 E-4 have been updated to be more historically accurate and better looking. These skins have also been added to the Bf-109 E-4 late and incorporated into the single missions "Aftershocks", "The Battle Goes On", "No Respite", and "The Southampton Blitz", with relevant slides updated to match. *** The Adolf Galland skin for the Bf-109 E-4/N has been updated to be more historically accurate and better looking. This skin has also been added to the Bf-109 E-4/N late and incorporated into the single missions "Corpo Aereo Italiano" and "Corpo Aereo Italiano II", with relevant slides updated to match. *** Two new skins have been added to all tropical variants of the Bf-109 F-4, depicting Hans-Joachim Marseille’s aircraft with accurate victory tallies for the mornings of December 7th and 8th 1941. *** A new skin for the G.50/trop showing the yellow nose used for identification in North Africa has been added, and incorporated in mission 1 of the "Eagles over Tobruk" campaign. *** Two new skins for all non-tropical variants of the Bf-109 F showing the yellow markings used for identification on the western front have been added. These skins have been incorporated into the single mission "Royal Rodeo", with relevant slides updated to match. *** The markings and skins of Bf-109 E-1 - E-4/B fighter and fighter units from the "Battle of Britain" have been added to the Bf-109 E-4 late, E-4/B late, E-4/N late, E-7, E-7/N, and E-7/Z for better consistency in "Battle of Britain" scenarios. All previously available skins for these aircraft are still in the game. *** Added new skin for RAAF ace Clive Caldwell with victory markings appropriate for 24/11/1941 and incorporated it into the single mission "The Old and the New". *** Altered 8./KG 51 and No. 610 SQN RAF identification letters in "Attack of the Eagles[". Slides updated to match. | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Ven 7 Mai 2021 - 15:29 | |
| Liste des changements du patch 5.020:
General Changes / Updates *** Corrected He-111H AI rudder response *** Corrected Beaufighter Oil Tank capacity *** Corrected Beaufighter TARE + removable load weights for IF, IC, Late and Trop models [Raf74_Buzzsaw] *** Preliminary localizations (work in progress!!!) of the "Getting Started and Trouble Shooting Guide" *** Tobruk Map, ground structure details
Mission Changes / Updates *** Rising from the Ashes: revised scenery in missions 3-8 *** A Busy Morning: removed stray barrage balloon from Boulogne-Sur-Mer, revised scenery, altered Bf-110 waypoints, altered briefings to match, and added Italian and Russian translations *** Aftershocks: revised scenery and flak, changed 6./ZG 76 to 4./ZG 76 for historical accuracy, and updated slides and briefings to match *** Attack of the Eagles: removed the Stuka attack on Manston flights to improve performance. These flights have been incorporated into the new mission Attack of the Kiwi. Moved No. 610 SQN to Hawkinge to depict that unit’s use of it as a forward airfield, moved 7./KG 51’s, 8./KG 51’s, and 5./JG 52’s starting positions closer to Lympne, removed stray barrage balloon from Boulogne-Sur-Mer, and changed slides and briefings to match *** Attack of the Kiwi: added mission *** August Attrition: changed the time to 1330, moved the Spitfire VS *** Bf-109 fight inland, moved No. 610 SQN to Hawkinge and revised the scenery there, changed 2./KG 2’s target to Lympne and reduced the flight to 3 aircraft to better reflect similar Luftwaffe raids, changed No. 303 SQN’s interception course, changed 7./JG 27 to 7./JG 51 in order to use the new Walter Oesau skin, removed stray barrage balloon from Boulogne-Sur-Mer, and changed slides and briefings to match and provide more historical context *** Battle Goes On: revised scenery and flak, moved 9./JG 26 to Abbeville for historical accuracy, changed waypoints so that the Bf-109 VS Hurricane dogfight still occurs, and changed slide to match *** Christmas Convoy: revised scenery, set Martlets on an intercept course to the Ju-88s, updated briefing and slides to match *** Corpo Aereo Italiano and Corpo Aereo Italiano II: removed stray barrage balloon from Boulogne-Sur-Mer, revised scenery and flak, and removed superfluous Bf-109 flight *** Kanalkampf: removed stray barrage balloon from Boulogne-Sur-Mer and revised scenery and flak *** No Respite and Southampton Blitz: revised scenery and flak *** Royal Rodeo: revised Stab./JG 26 markings, revised scenery. *** Bf-109 E-4 and E-4 late: added a new skin depicting 1432, which was flown by German ace Walter Oesau.
Skin Changes *** Bf-109 E-4 (all fighter variants): added a new nightfighter skin depicting aircraft such as G9-JV *** Spitfire Mk.I (all variants): added eight new skins depicting New Zealand ace Al Deere’s Kiwi, Kiwi II, and Kiwi III, English ace Bob Doe’s X4036, pilot Richard Hardy’s Dirty Dick, Australian ace Paterson Hughes’ X4009, as well as generic No. 234 SQN aircraft | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Sam 22 Mai 2021 - 7:43 | |
| Liste des changements du patch 5.021:
*** Getting Started and Troubleshooting Guide.pdf: completely reworked *** Getting Started and Troubleshooting Guide_Spanish.pdf *** Flashcards All Aircraft-ru.pdf *** Flashcards All Aircraft-it.pdf *** Corrections in Italian localization *** Corrected field of fire for Wellington FN-5 turrets *** Corrected Ammunition load for Bf-110C-6 temperate model to eliminate Minengeschoss *** Corrected Ammunition load for Tomahawk and Kittyhawk .50 caliber weapons to eliminate 1943 types *** Corrected all Bf-109F models high speed roll rate | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk Dim 13 Juin 2021 - 8:27 | |
| Liste des changements du patch 5.022:
General Changes / Updates: *** Aircraft now have a minimum fuel limit that cannot be gone below. *** Various corrections in Italian localization *** Fresh translation: Getting Started and Troubleshooting Guide - Russian.pdf
New missions: *** Added new Blitz single mission Solent Skirmishes with five playable flights. *** Added new Tobruk single mission As Above, So Below with four playable flights. *** Added new Tobruk single mission Dawn over the Desert with five playable flights.
Fixes: *** Fixed: BLITZ only German campaign required part Tobruk *** Fixes: Campaign Desert Hawks: in missions 8 and 9, when the player led two flights of Kittyhawks (8 aircraft), the player’s formation was reduced to 4 Kittyhawks, and a flight of four *** Tomahawks performing the same mission was added. This was done to strike a balance between accurately depicting No. 3 SQN’s equipment (only a single Kittyhawk joined the squadron on 4/12/1941) and giving the player a flight to support them in combat. In missions 3, 7, and 10, ground attackers have been set to fly at full speed during their attack runs. Mission 6 altitude has been changed to 22,000ft. *** Fixes: Campaign Desert Hawks, Eagles over Tobruk, On Ne Passé Pas, and Rising from the Ashes: formations of aircraft that use the imperial system have had their speed and altitude revised to better reflect their instruments. *** Fixes: Campaign Rats over Tobruk: bombs removed from aircraft that do not need them. *** Fixes: Campaign Adler Angriff: fixed a mistake that resulted in players requiring Tobruk to play the first mission. Our apologies for this oversight. *** Fixes: Campaign Gravity is my friend, Operta Aperta 1940-41, Rats over Tobruk. Tempesta sull'Africa, and The Blue Wellingtons, 1940-41: bombs removed from aircraft that do not need them. *** Fixes: A Busy Morning, Aerial Crusade, Aftershocks, Attack of the Kiwi, Attack of the Eagles, August Attrition, Battle Goes On, Corpo Aereo Italiano, Corpo Aereo Italiano II, Dusk Raid, Kanalkampf, No Respite, Old and the New, and Royal Rodeo have had the speed and altitude of multiple formations modified in order to improve variety in the situations encountered in missions. Formations of aircraft that use the imperial system have had their speed and altitude revised to better reflect their instruments. Slides and briefings have been updated to match, as well as to provide more information to aircraft performing radar-guided interception.
Skin Changes / Updates: *** Kittyhawk Mk.IA (all variants) skin TFS Kittyhawk b05 CVO.jpg updated with historically accurate serial number. *** Added skin JG27_3_Marseille 12.6.1942.jpg to all Bf-109 F-4/trop variants so that victory markings are accurate in the mission As Above, So Below. *** Updated skin JG27_3_Marseille 7.12.1941.jpg to show correct victory tally. | |
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| Sujet: Re: Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk | |
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| | | | Historique des mises à jour d'IL2 Cliffs Of Dover BLitz/ Desert Wings Tobruk | |
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