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| Le patch la semaine prochaine, ou .... | |
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+3OBT~Psycho Mike_Sky OBT~Miguel21® 7 participants | Auteur | Message |
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OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Le patch la semaine prochaine, ou .... Ven 6 Avr - 19:16 | |
| two more weeks ??? .... En tout cas, une chose de sur, ils y travaillent.... - Citation :
- Good day everyone!
The patch is still laggy at times. Last week’s problems are harder to crack than expected. Particle and effects-related problems are still there. We’ll be working over the weekend to make sure the patch is ready ASAP because, we know, come on! Today’s update meanwhile shows off some new ground vehicles made for the sequel as well as the screenshots of WIP Russian villages. The landscape is being built by an external team and they are extremely excited about hearing your feedback. Constructive, if at all possible, but I know, come on. Hope this will keep you busy over the weekend! | |
| | | Mike_Sky
Messages : 72 Date d'inscription : 22/03/2012
| Sujet: Re: Le patch la semaine prochaine, ou .... Sam 7 Avr - 11:38 | |
| C'est vache le titre... | |
| | | OBT~Psycho
Messages : 955 Date d'inscription : 03/06/2008 Age : 39 Localisation : Cité Ardente (Liège)
| Sujet: Re: Le patch la semaine prochaine, ou .... Sam 7 Avr - 11:53 | |
| toute façon on l'a toujours dit, Miguel c'est qu'un gros enfoiré!!
parce que dans le genre ascenseur émotionnel, là j'ai pris un coup de montagne russe...
bon je retourne dans le coin sombre de mon appart pour prier le dieu Luthier de nous gratifier d'un miracle | |
| | | OBT~Gecko
Messages : 778 Date d'inscription : 03/06/2008 Age : 49 Localisation : Yvelines - France
| Sujet: Re: Le patch la semaine prochaine, ou .... Sam 7 Avr - 12:47 | |
| - OBT~Psycho a écrit:
parce que dans le genre ascenseur émotionnel, là j'ai pris un coup de montagne russe... très, très bon ça !! Sinon il est évident que ce p... de jeu est très mal optimisé pour quelque "bécane" que ce soit. Ce message est plein de belles promesses en effet mais au moins ça prouve qu'ils ont bien "captés" les cotés très désagréables de ce jeu mais ne le lachent pas. Faut pas oublier que ce sont les mêmes mecs qui ont fait "IL2 Sturmovik" non plus... (...avec les deux claques dans la gueule que je me suis pris la première fois que j'y ai joué il y a plus de 10ans maintenant!!! ) Confiance et abnégation les amis donc, on va bien voir...dans 2 more weeks.. _________________ "Ne pas pouvoir revenir en arrière est une forme de progression." F. Dard
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| | | OBT~Vil_coyote n°22
Messages : 1830 Date d'inscription : 02/06/2008 Age : 51 Localisation : Dpt 49
| Sujet: Re: Le patch la semaine prochaine, ou .... Sam 7 Avr - 14:46 | |
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| | | OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Re: Le patch la semaine prochaine, ou .... Ven 13 Avr - 22:53 | |
| Beaucoup plus d'information ce vendredi: On aura bientôt notre beta patch (two more weeks ? Ce qui m’inquiète, avec mon ptit anglois, c'est qu'ils n'ont pas l'air de maîtriser tous les crash launcher.......oui, ça m’inquiète - Citation :
- Good day everyone!
We're very glad to announce that the beta patch is largely done. It's going into wide internal testing today, which will last through the weekend and probably a couple of days more. After we make sure nothing is amiss, we'll make the beta patch available to everyone
We're ready to release details on some of the improvements you'll see in the patch. Here we go:
Performance
We've performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see a roughly double average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely redone.
Some of the changes include:
• Completely rewritten rended pipeline, which reduced CPU load; • Rewritten texture manager, reducing stutter when loading new textures; • Moved landscape geometry generator to its own CPU core, reducing stutters; • Optimized tree code, reducing stutters when moving across landscape or rotating camera; • Moved grass generator to its own CPU core, decreasing stutters during low-level flight; • Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up; • Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.
Finally, we need to mention the launcher.exe crashes. This was a very hard issue to address as it wasn't caused by a single 100% reproducible bug, but rather rare combinations of various uncommon events. The work described above, coupled with a huge volume of general bug-fixing performed, should have at least minimized the number of instances that lead to crashes. We haven't encountered one in months, but determining whether that'll be the case for the general player base will be one of the leading goals for this beta test.
Flight Model
We've performed a tremendous amount of work testing and improving flight models in the game, as well as improving various aircraft engines. We used actual pilot's notes and flight testing data during the process (thank you Sean!). Unfortunately some deeply-set limitations in the engine code do not allow us to minimize the margin of error at altitudes about 7 km (21,000 ft) where most aircraft begin to perform worse than their real-life counterparts. Fixing this requires more extensive code rework and will therefore only appear with the upcoming sequel. However at lower altitudes most flyables will perform much closer to real life. We also have to note that some aircraft, most notably Spitfire Mk.II, had better performance than the real thing. Others, especially their engines, had reduced performance. We've addressed these serious issues and made our planes fly much closer to the real thing.
More specifically:
G 50. Temperature models of the engine were wrong due to incorrect data. The engine could not get up to required power at all altitudes. We've also added +100 boost for WEP mode.
Spitfire Mk.II The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.
Spitfire Mk.I Fixed the top speed dip above 18,000 ft.
Hurricane Mk.I Speed performance was also too good at all altitudes, similar to the Spit II.
Blenheim Mk.I Had many problems with the engine model. The engine overheated at normal RPM, the plane could not get up to stated airspeed at all altitudes. Maximum allowed airspeed was too great, and the plane could get up to 560 mph in a dive. A huge amount of work was performed to improve the plane's FM and bring it up to speed.
For a better example, here's a comparison of the old and new speeds of the Fiat G.50. The data was taken by a special internal module that tests speeds at a range of altitudes using optimal engine settings. Human players will likely not be able to set their engine precisely the same way, or fly exactly level at the exact altitude, so testing this for yourselves may give you slightly different results. The vertical axis is the speed in kph, the horizontal is the top speed.
Artificial Intelligence
Partial list: • Fixed some non-working orders, removed others from the list. There are no more orders available to the player that the AI does not follow. • Added a request for available targets; • Turned off friendly fire for ground battles (improving FPS); • Added the ability to query current waypoint for scripts; • Told AI pilots not to commit ritual suicide when their leader crash-lands; • Fixed out of turn take offs for AI pilots;
And there's lots more!
Finally, we continue to introduce you to the upcoming sequels. Here's some more village landscapes, showing the few churches still left around 1940s Russia. Once again, these are all coming from an external team that is very eager to do a great job and please the community. We'd also like to remind you that parts of the landscape such as the grass and the trees are temporary placeholders and will definitely not be a part of the final landscape.
Have a great weekend! | |
| | | OBT~Vil_coyote n°22
Messages : 1830 Date d'inscription : 02/06/2008 Age : 51 Localisation : Dpt 49
| Sujet: Re: Le patch la semaine prochaine, ou .... Ven 13 Avr - 23:18 | |
| je n'y vois que du bon, surtout coté cpu et mémoire. | |
| | | OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Re: Le patch la semaine prochaine, ou .... Mar 17 Avr - 19:00 | |
| - Citation :
- Test is going well. We don't have CTD on our PCs. I hope what we will release patch on this week.
Two more weeks ? | |
| | | OBT~Vil_coyote n°22
Messages : 1830 Date d'inscription : 02/06/2008 Age : 51 Localisation : Dpt 49
| Sujet: Re: Le patch la semaine prochaine, ou .... Mar 17 Avr - 20:42 | |
| non ???? y'a des trucs à sauvegarder ? | |
| | | OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Re: Le patch la semaine prochaine, ou .... Mar 17 Avr - 22:00 | |
| Surement le fichier conf.ini ou config.ini, je ne sais plus. Mais Mik à l'habitude des beta patch, il saura répondre | |
| | | OBT~CiscO
Messages : 642 Date d'inscription : 10/06/2008 Age : 113 Localisation : Au fond a droite
| Sujet: Re: Le patch la semaine prochaine, ou .... Mer 18 Avr - 12:12 | |
| Oui ton profil de commandes | |
| | | OBT~Mikmak
Messages : 3465 Date d'inscription : 03/06/2008
| Sujet: Re: Le patch la semaine prochaine, ou .... Mer 18 Avr - 19:46 | |
| je confirme : profil de commande et conf.ini | |
| | | OBT~Miguel21®
Messages : 2140 Date d'inscription : 04/06/2008
| Sujet: Re: Le patch la semaine prochaine, ou .... Jeu 19 Avr - 18:49 | |
| Bon bah, ce ne sera pas pour cette semaine, leur beta patch n'a pas passé leur test interne, la cause : pb d'affichage - Citation :
- Hello everyone,
I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.
Everything that I can offer you now are some specifications about correction of flight model.
Fiat G50 Fixed modes of the motor. Operating speed, temperature and boost pressure. Added +100 take-off mode(only activated by key assignments, not through the cursor in canopy). Improved aerodynamics. Note: However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m
- G.50 pilot's manual - added +100 take-off mode - boost pressure 790 millimeter of mercury
SpitfireMkIIa Decreasedspeed at all altitudes.
SpitfireMkIa Removed the lossof the speed at an altitude of more than 6km.
Hurricane Mk Ia Decreasedspeed at all altitudes.
BlenheimMkI Increased empty weight and maximum take-off weight. In the overloaded mode, with 468 halon fuel aircraft weighs 14,500 pounds. Fixed characteristics of the motor. Speed rated power, maximum speed, boost pressure. Fixed temperature balance of the motor. The constant RPM screw is replaced by permanent two-position screw. Mixture management changed to a double-throw one (a rich mixture and lean mixture). Control flaps changed to a smooth operation, added the "neutral" position of lever. Fixed an error in the data of the area of the vertical stabilizer which led to pulling aircraft to a side at takeoff. Reduced airframe disintegration speed (to 550-580 km \ h).
- BlenheimMkI pilot's manual - patch - patch, boost pressure 9 pounds - pilot's manual boost pressure 9 pounds
Bf-110C Increased airframe disintegration speed (up to 700-750 km \ h).
Bf-109E Reduced empty weight and maximum take-offweight
Bf-109E-3 and Bf-109E-3V Corrected data of stabilizers area, and tail control surfaces area. Fixed transverse V of the wing.
Bf-109 E-4
- pilot's manual - game w. WEP - game no WEP
BR20M Decreased airframe disintegration speed. Refined the parameters of the motor.
- Br20 pilot's manual - game w. WEP - game no WEP
I sincerely regret what has happened, good weekend.
Ataros and salmo - thank you very much for helping with the translation | |
| | | OBT~Vil_coyote n°22
Messages : 1830 Date d'inscription : 02/06/2008 Age : 51 Localisation : Dpt 49
| Sujet: Re: Le patch la semaine prochaine, ou .... Ven 20 Avr - 13:49 | |
| bin moi ça ne me dérange qu'ils repoussent leur release pour ces raisons, ça fait plus sérieux. | |
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