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 Le patch la semaine prochaine, ou ....

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OBT~Miguel21

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Messages : 1731
Date d'inscription : 04/06/2008

MessageSujet: Le patch la semaine prochaine, ou ....   Ven 6 Avr - 20:16

two more weeks ??? ....

En tout cas, une chose de sur, ils y travaillent....


Citation :
Good day everyone!

The patch is still laggy at times. Last week’s
problems are harder to crack than expected. Particle and effects-related
problems are still there. We’ll be working over the weekend to make
sure the patch is ready ASAP because, we know, come on!


Today’s update meanwhile shows off some new
ground vehicles made for the sequel as well as the screenshots of WIP
Russian villages. The landscape is being built by an external team and
they are extremely excited about hearing your feedback. Constructive, if
at all possible, but I know, come on.

Hope this will keep you busy over the weekend!
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Mike_Sky

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Messages : 72
Date d'inscription : 22/03/2012

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Sam 7 Avr - 12:38

C'est vache le titre... Rolling Eyes
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OBT~Psycho

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Messages : 899
Date d'inscription : 03/06/2008
Age : 32
Localisation : Cité Ardente (Liège)

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Sam 7 Avr - 12:53

toute façon on l'a toujours dit, Miguel c'est qu'un gros enfoiré!!

parce que dans le genre ascenseur émotionnel, là j'ai pris un coup de montagne russe...

bon je retourne dans le coin sombre de mon appart pour prier le dieu Luthier de nous gratifier d'un miracle
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OBT~Gecko

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Messages : 778
Date d'inscription : 03/06/2008
Age : 42
Localisation : Yvelines - France

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Sam 7 Avr - 13:47

OBT~Psycho a écrit:


parce que dans le genre ascenseur émotionnel, là j'ai pris un coup de montagne russe...

très, très bon ça !! Laughing Laughing Laughing


Sinon il est évident que ce p... de jeu est très mal optimisé pour quelque "bécane" que ce soit. Ce message est plein de belles promesses en effet mais au moins ça prouve qu'ils ont bien "captés" les cotés très désagréables de ce jeu mais ne le lachent pas. Faut pas oublier que ce sont les mêmes mecs qui ont fait "IL2 Sturmovik" non plus... (...avec les deux claques dans la gueule que je me suis pris la première fois que j'y ai joué il y a plus de 10ans maintenant!!! affraid )

Confiance et abnégation les amis donc, on va bien voir...dans 2 more weeks.. Arrow


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OBT~Vil_coyote
n°22


Messages : 1807
Date d'inscription : 02/06/2008
Age : 44
Localisation : Dpt 49

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Sam 7 Avr - 15:46

OBT~Gecko a écrit:
OBT~Psycho a écrit:


parce que dans le genre ascenseur émotionnel, là j'ai pris un coup de montagne russe...

très, très bon ça !! Laughing Laughing Laughing


Sinon il est évident que ce p... de jeu est très mal optimisé pour quelque "bécane" que ce soit. Ce message est plein de belles promesses en effet mais au moins ça prouve qu'ils ont bien "captés" les cotés très désagréables de ce jeu mais ne le lachent pas. Faut pas oublier que ce sont les mêmes mecs qui ont fait "IL2 Sturmovik" non plus... (...avec les deux claques dans la gueule que je me suis pris la première fois que j'y ai joué il y a plus de 10ans maintenant!!! affraid )

Confiance et abnégation les amis donc, on va bien voir...dans 2 more weeks.. Arrow


+1 totalement d'accord !

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OBT~Miguel21

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Messages : 1731
Date d'inscription : 04/06/2008

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Ven 13 Avr - 23:53

Beaucoup plus d'information ce vendredi:

On aura bientôt notre beta patch (two more weeks ? Wink

Ce qui m’inquiète, avec mon ptit anglois, c'est qu'ils n'ont pas l'air de maîtriser tous les crash launcher.......oui, ça m’inquiète Wink

Citation :
Good day everyone!

We're very glad to announce that the beta patch is largely done. It's
going into wide internal testing today, which will last through the
weekend and probably a couple of days more. After we make sure nothing
is amiss, we'll make the beta patch available to everyone

We're ready to release details on some of the improvements you'll see in the patch. Here we go:

Performance

We've performed a huge amount of work improving both average and minimum
FPS in the game. Most recommended-spec machine will see a roughly
double average FPS and a significant reduction in the micro-freezes that
had previously plagued the game. Their frequency, duration, and overall
FPS impact will be greatly reduced or completely redone.

Some of the changes include:

• Completely rewritten rended pipeline, which reduced CPU load;
• Rewritten texture manager, reducing stutter when loading new textures;
• Moved landscape geometry generator to its own CPU core, reducing stutters;
• Optimized tree code, reducing stutters when moving across landscape or rotating camera;
• Moved grass generator to its own CPU core, decreasing stutters during low-level flight;
• Moved all building and vehicle damage models to be pre-loaded, rather
than dynamically loaded when they are destroyed. This increased mission
loading times and memory usage, and reduced stutters when blowing things
up;
• Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines.

Finally, we need to mention the launcher.exe crashes. This was a very
hard issue to address as it wasn't caused by a single 100% reproducible
bug, but rather rare combinations of various uncommon events. The work
described above, coupled with a huge volume of general bug-fixing
performed, should have at least minimized the number of instances that
lead to crashes. We haven't encountered one in months, but determining
whether that'll be the case for the general player base will be one of
the leading goals for this beta test.

Flight Model

We've performed a tremendous amount of work testing and improving flight
models in the game, as well as improving various aircraft engines. We
used actual pilot's notes and flight testing data during the process
(thank you Sean!). Unfortunately some deeply-set limitations in the
engine code do not allow us to minimize the margin of error at altitudes
about 7 km (21,000 ft) where most aircraft begin to perform worse than
their real-life counterparts. Fixing this requires more extensive code
rework and will therefore only appear with the upcoming sequel. However
at lower altitudes most flyables will perform much closer to real life.
We also have to note that some aircraft, most notably Spitfire Mk.II,
had better performance than the real thing. Others, especially their
engines, had reduced performance. We've addressed these serious issues
and made our planes fly much closer to the real thing.

More specifically:

G 50.
Temperature models of the engine were wrong due to incorrect data. The
engine could not get up to required power at all altitudes. We've also
added +100 boost for WEP mode.

Spitfire Mk.II
The aircraft's speed performance was too good at all altitudes, sometimes 60 mph better than the real thing.

Spitfire Mk.I
Fixed the top speed dip above 18,000 ft.

Hurricane Mk.I
Speed performance was also too good at all altitudes, similar to the Spit II.

Blenheim Mk.I
Had many problems with the engine model. The engine overheated at normal
RPM, the plane could not get up to stated airspeed at all altitudes.
Maximum allowed airspeed was too great, and the plane could get up to
560 mph in a dive. A huge amount of work was performed to improve the
plane's FM and bring it up to speed.

For a better example, here's a comparison of the old and new speeds of
the Fiat G.50. The data was taken by a special internal module that
tests speeds at a range of altitudes using optimal engine settings.
Human players will likely not be able to set their engine precisely the
same way, or fly exactly level at the exact altitude, so testing this
for yourselves may give you slightly different results. The vertical
axis is the speed in kph, the horizontal is the top speed.


Artificial Intelligence

Partial list:
• Fixed some non-working orders, removed others from the list. There are
no more orders available to the player that the AI does not follow.
• Added a request for available targets;
• Turned off friendly fire for ground battles (improving FPS);
• Added the ability to query current waypoint for scripts;
• Told AI pilots not to commit ritual suicide when their leader crash-lands;
• Fixed out of turn take offs for AI pilots;

And there's lots more!

Finally, we continue to introduce you to the upcoming sequels. Here's
some more village landscapes, showing the few churches still left around
1940s Russia. Once again, these are all coming from an external team
that is very eager to do a great job and please the community. We'd also
like to remind you that parts of the landscape such as the grass and
the trees are temporary placeholders and will definitely not be a part
of the final landscape.

Have a great weekend!

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OBT~Vil_coyote
n°22


Messages : 1807
Date d'inscription : 02/06/2008
Age : 44
Localisation : Dpt 49

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Sam 14 Avr - 0:18

je n'y vois que du bon, surtout coté cpu et mémoire.

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OBT~Miguel21

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Messages : 1731
Date d'inscription : 04/06/2008

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Mar 17 Avr - 20:00

Citation :
Test is going well. We don't have CTD on our PCs. I hope what we will release patch on this week.

Two more weeks ? Rolling Eyes
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OBT~Vil_coyote
n°22


Messages : 1807
Date d'inscription : 02/06/2008
Age : 44
Localisation : Dpt 49

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Mar 17 Avr - 21:42

non ???? y'a des trucs à sauvegarder ?

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OBT~Miguel21

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Messages : 1731
Date d'inscription : 04/06/2008

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Mar 17 Avr - 23:00

Surement le fichier conf.ini ou config.ini, je ne sais plus.

Mais Mik à l'habitude des beta patch, il saura répondre Wink
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OBT~CiscO

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Messages : 643
Date d'inscription : 11/06/2008
Age : 106
Localisation : Au fond a droite

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Mer 18 Avr - 13:12

Oui ton profil de commandes
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OBT~Mikmak

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Messages : 2069
Date d'inscription : 03/06/2008

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Mer 18 Avr - 20:46

je confirme : profil de commande et conf.ini
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OBT~Miguel21

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Messages : 1731
Date d'inscription : 04/06/2008

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Jeu 19 Avr - 19:49

Bon bah, ce ne sera pas pour cette semaine, leur beta patch n'a pas passé leur test interne, la cause : pb d'affichage

Citation :
Hello everyone,

I have to tell you is very bad news - the current beta version of the patch didn't pass internal test and was sent back for revision. We plan to assemble the new version only at the beginning of the next week.

Everything that I can offer you now are some specifications about correction of flight model.

Fiat G50
Fixed modes of the motor. Operating speed, temperature and boost pressure. Added +100 take-off mode(only activated by key assignments, not through the cursor in canopy). Improved aerodynamics.
Note:
However, the motor control at different heights requires the attention of the player. In the fall of speed and power should be adjusted mixture, as well as monitor the temperature of the cylinder, the working temperature of 220-230 g. In general, the engine began to work steadily, and with proper management regimes, provides a full-time capacity on all working heights. Maximum speed, the plane develops at an altitude of 4100 m




- G.50 pilot's manual
- added +100 take-off mode
- boost pressure 790 millimeter of mercury

SpitfireMkIIa
Decreasedspeed at all altitudes.

SpitfireMkIa
Removed the lossof the speed at an altitude of more than 6km.

Hurricane Mk Ia
Decreasedspeed at all altitudes.

BlenheimMkI
Increased empty weight and maximum take-off weight. In the overloaded mode, with 468 halon fuel aircraft weighs 14,500 pounds.
Fixed characteristics of the motor. Speed ​​rated power, maximum speed, boost pressure. Fixed temperature balance of the motor.
The constant RPM screw is replaced by permanent two-position screw.
Mixture management changed to a double-throw one (a rich mixture and lean mixture).
Control flaps changed to a smooth operation, added the "neutral" position of lever.
Fixed an error in the data of the area of the vertical stabilizer which led to pulling aircraft to a side at takeoff.
Reduced airframe disintegration speed (to 550-580 km \ h).



- BlenheimMkI pilot's manual
- patch
- patch, boost pressure 9 pounds
- pilot's manual boost pressure 9 pounds

Bf-110C
Increased airframe disintegration speed (up to 700-750 km \ h).

Bf-109E
Reduced empty weight and maximum take-offweight

Bf-109E-3 and Bf-109E-3V
Corrected data of stabilizers area, and tail control surfaces area.
Fixed transverse V of the wing.

Bf-109 E-4



- pilot's manual
- game w. WEP
- game no WEP

BR20M
Decreased airframe disintegration speed. Refined the parameters of the motor.



- Br20 pilot's manual
- game w. WEP
- game no WEP

I sincerely regret what has happened, good weekend.

Ataros and salmo - thank you very much for helping with the translation
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OBT~Vil_coyote
n°22


Messages : 1807
Date d'inscription : 02/06/2008
Age : 44
Localisation : Dpt 49

MessageSujet: Re: Le patch la semaine prochaine, ou ....   Ven 20 Avr - 14:49

bin moi ça ne me dérange qu'ils repoussent leur release pour ces raisons, ça fait plus sérieux.

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